FOREVERBUDDY / DEVELOPMENT PREVIEW First release status
ForeverBuddyIN DEV

✦ PIXELS. PATHS. POSSIBILITIES.

YOUR ROUTE.
YOUR RHYTHM.
YOUR BUDDY.

A pixel-assisted WoW grinding companion, built around a two-PC setup. One focused grind loop first. More adventures on the horizon.

Explore the modes

IN DEVELOPMENT / SALES & DOWNLOADS NOT YET OPEN

FOREVERBUDDY / EXPEDITION_01CONCEPT
Illustrated mountain landscape with a dotted path connecting a camp, a Buddy marker and a village. Concept artwork, not an actual game route.
MISSION_01: THE BASIC GRIND LOOPOne verified class and area is the first target.
01
CONCEPT MAP · NOT LIVE GAMEPLAY
Two-PC architecture Pixel-assisted observations Explicit start & pause Built one verified step at a time

01 / EXPLORE THE MODES

A WORLD OF PLANS.
ONE FIRST MISSION.

Explore the direction of ForeverBuddy. Basic grinding is the first release focus. Every mode below is still in development.

FIRST RELEASE FOCUS / NOT LIVE-VERIFIED

Start with the complete grind loop.

Travel, eligible-target combat, confirmed corpse loot, recovery, vendor/repair and return. The initial scope is one verified class and one bounded area.

WHAT THE EVIDENCE SAYS

Navigation, combat and service modules have offline tests. Combined live operation and reliability remain unverified.

See the release gates

THE COMPANION

One loop.
A lot of thoughtful work.

The first milestone brings travel, combat, loot and services into one bounded grind session. Here’s the intended flow, with live verification still ahead.

01 / FIND YOUR WAY

Follow a qualified route

Load a profile, check the character and location, then travel within a defined grind area.

Navigation · offline tested
02 / FIND YOUR RHYTHM

Fight. Loot. Recover.

Use reviewed actions, confirm corpse loot and recover before the next encounter.

Combat · offline tested
03 / KEEP IT GOING

Make the service trip

Sell eligible items, repair within available funds and return to the grind area.

Services · offline tested

These modules exist and have offline tests. Their presence does not establish a working, verified live loop.

A CLEAR VIEW OF WHAT’S NEXT

Progress you
can put in context.

We’re starting with one verified class and one bounded area before expanding the adventure.

DEVELOPMENT TARGETNovember 5, 2026

First basic grind release target. Availability depends on live validation; this is not a guaranteed launch date.

RELEASE NOTE 001AS OF OCT 29, 2026
01

Modules implemented

Navigation, combat and service foundations have offline test evidence.

Offline tested
02

The complete grind loop

Integration and live qualification are in progress. No verified basic grind release yet.

In progress
03

Longer live runs

A 30-minute candidate run, then a two-hour reliability gate, must demonstrate the whole loop.

Not verified
A bigger world comes later.

Complete 1–60 progression, questing, gathering and PvP are in development. They are not included as delivered capabilities.

BEFORE THE FIRST STEP

Two PCs.
One considered setup.

The current architecture separates the game PC from the controller PC. Exact supported hardware, client versions and installation requirements will be confirmed with the release.

Game PCGame + companion + OBS
OBS observations →
← Reviewed input
Controller PCForeverBuddy controller

What to expect

  • A Windows desktop controller and a separate game PC.
  • A matching client, companion and reviewed character profile.
  • Explicit Start, with input released on pause or a stopped session.
  • Compatibility checks before any purchase becomes available.

ROOM FOR THE JOURNEY AHEAD

The first plan:
get the basics right.

We’ll publish pricing, access terms and a confirmed compatibility list before sales open. There’s nothing to pay for in this preview.

PLANNED INITIAL OFFER

ForeverBuddy

Basic grind access

Pricing to come30 days from purchase · Billing terms to be confirmed
  • Scope: one verified class and area at first
  • 30 days of access from the verified purchase time
  • Account, license and download journey planned
  • Setup documentation and support details at release

Plan structure only. This is not an offer for sale.

A FEW THINGS TO KNOW

Good questions.
Straight answers.

Can I buy or download ForeverBuddy today?

No. This is a development preview. Payments, customer accounts, license issuance and product downloads are not available here.

What will the first release include?

The target is a basic grind loop for one verified class and bounded area: travel, fight, confirmed loot, recovery and a vendor/repair trip with return. Release depends on completing the live validation gates.

Does it support full 1–60 leveling or every class?

Not as a verified product today. Campaign drafts and class modules do not establish complete live 1–60 execution. Broader class support, questing, gathering and PvP remain in development.

Which game version and hardware will I need?

The current development architecture uses two PCs, OBS observations and a Windows controller. The development candidate is tied to client build 70634 / interface 16001; that is not a general compatibility claim. Final supported clients, operating systems and hardware requirements are pending validation.

Is November 5 a confirmed launch date?

No. November 5, 2026 is the internal first basic grind release target. The combined live loop and reliability gates must pass before readiness can be claimed.

Is wowforeverbuddy.com the official address?

Yes. We have registered wowforeverbuddy.com as the home for ForeverBuddy. The product remains in development; sales and customer downloads are not open yet.

A little more preparation.
A better first adventure.

See the release scope

FOREVERBUDDY PREVIEW