Follow a qualified route
Load a profile, check the character and location, then travel within a defined grind area.
Navigation · offline tested✦ PIXELS. PATHS. POSSIBILITIES.
A pixel-assisted WoW grinding companion, built around a two-PC setup. One focused grind loop first. More adventures on the horizon.
IN DEVELOPMENT / SALES & DOWNLOADS NOT YET OPEN
01 / EXPLORE THE MODES
Explore the direction of ForeverBuddy. Basic grinding is the first release focus. Every mode below is still in development.
FIRST RELEASE FOCUS / NOT LIVE-VERIFIED
Travel, eligible-target combat, confirmed corpse loot, recovery, vendor/repair and return. The initial scope is one verified class and one bounded area.
Navigation, combat and service modules have offline tests. Combined live operation and reliability remain unverified.
See the release gatesTHE COMPANION
The first milestone brings travel, combat, loot and services into one bounded grind session. Here’s the intended flow, with live verification still ahead.
Load a profile, check the character and location, then travel within a defined grind area.
Navigation · offline testedUse reviewed actions, confirm corpse loot and recover before the next encounter.
Combat · offline testedSell eligible items, repair within available funds and return to the grind area.
Services · offline testedThese modules exist and have offline tests. Their presence does not establish a working, verified live loop.
A CLEAR VIEW OF WHAT’S NEXT
We’re starting with one verified class and one bounded area before expanding the adventure.
First basic grind release target. Availability depends on live validation; this is not a guaranteed launch date.
Navigation, combat and service foundations have offline test evidence.
Integration and live qualification are in progress. No verified basic grind release yet.
A 30-minute candidate run, then a two-hour reliability gate, must demonstrate the whole loop.
Complete 1–60 progression, questing, gathering and PvP are in development. They are not included as delivered capabilities.
BEFORE THE FIRST STEP
The current architecture separates the game PC from the controller PC. Exact supported hardware, client versions and installation requirements will be confirmed with the release.
ROOM FOR THE JOURNEY AHEAD
We’ll publish pricing, access terms and a confirmed compatibility list before sales open. There’s nothing to pay for in this preview.
Basic grind access
Plan structure only. This is not an offer for sale.
A FEW THINGS TO KNOW
No. This is a development preview. Payments, customer accounts, license issuance and product downloads are not available here.
The target is a basic grind loop for one verified class and bounded area: travel, fight, confirmed loot, recovery and a vendor/repair trip with return. Release depends on completing the live validation gates.
Not as a verified product today. Campaign drafts and class modules do not establish complete live 1–60 execution. Broader class support, questing, gathering and PvP remain in development.
The current development architecture uses two PCs, OBS observations and a Windows controller. The development candidate is tied to client build 70634 / interface 16001; that is not a general compatibility claim. Final supported clients, operating systems and hardware requirements are pending validation.
No. November 5, 2026 is the internal first basic grind release target. The combined live loop and reliability gates must pass before readiness can be claimed.
Yes. We have registered wowforeverbuddy.com as the home for ForeverBuddy. The product remains in development; sales and customer downloads are not open yet.
A little more preparation.
A better first adventure.